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"Classic Sixth Edition" (335)

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Tremor
Tremor Red (1)
Sorcery

Tremor deals 1 damage to each creature without flying.

Classic Sixth Edition (Common)
Tundra Wolves
Tundra Wolves White (1)
Creature — Wolf (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Classic Sixth Edition (Common)
Uktabi Orangutan
Uktabi Orangutan 2Green (3)
Creature — Ape (2/2)

When Uktabi Orangutan enters the battlefield, destroy target artifact.

Classic Sixth Edition (Uncommon)
Uktabi Wildcats
Uktabi Wildcats 4Green (5)
Creature — Cat (*/*)

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

Green, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Classic Sixth Edition (Rare)
Underground River
Underground River (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Underground River deals 1 damage to you.

Classic Sixth Edition (Rare)
Unseen Walker
Unseen Walker 1Green (2)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1GreenGreen: Target creature gains forestwalk until end of turn.

Classic Sixth Edition (Uncommon)
Unsummon
Unsummon Blue (1)
Instant

Return target creature to its owner's hand.

Classic Sixth Edition (Common)
Untamed Wilds
Untamed Wilds 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Classic Sixth Edition (Uncommon)
Unyaro Griffin
Unyaro Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

Classic Sixth Edition (Uncommon)
Vampiric Tutor
Vampiric Tutor Black (1)
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Classic Sixth Edition (Rare)
Venerable Monk
Venerable Monk 2White (3)
Creature — Human Monk Cleric (2/2)

When Venerable Monk enters the battlefield, you gain 2 life.

Classic Sixth Edition (Common)
Verduran Enchantress
Verduran Enchantress 1GreenGreen (3)
Creature — Human Druid (0/2)

Whenever you cast an enchantment spell, you may draw a card.

Classic Sixth Edition (Rare)
Vertigo
Vertigo Red (1)
Instant

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Classic Sixth Edition (Uncommon)
Viashino Warrior
Viashino Warrior 3Red (4)
Creature — Viashino Warrior (4/2)

Classic Sixth Edition (Common)
Vitalize
Vitalize Green (1)
Instant

Untap all creatures you control.

Classic Sixth Edition (Common)
Vodalian Soldiers
Vodalian Soldiers 1Blue (2)
Creature — Merfolk Soldier (1/2)

Classic Sixth Edition (Common)
Volcanic Dragon
Volcanic Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying, haste

Classic Sixth Edition (Rare)
Volcanic Geyser
Volcanic Geyser Variable ColorlessRedRed (2)
Instant

Volcanic Geyser deals X damage to any target.

Classic Sixth Edition (Uncommon)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Classic Sixth Edition (Rare)
Wall of Air
Wall of Air 1BlueBlue (3)
Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Classic Sixth Edition (Uncommon)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: Wall of Fire gets +1/+0 until end of turn.

Classic Sixth Edition (Uncommon)
Wall of Swords
Wall of Swords 3White (4)
Creature — Wall (3/5)

Defender (This creature can't attack.)

Flying

Classic Sixth Edition (Uncommon)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Classic Sixth Edition (Rare)
Warmth
Warmth 1White (2)
Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Classic Sixth Edition (Uncommon)
Warrior's Honor
Warrior's Honor 2White (3)
Instant

Creatures you control get +1/+1 until end of turn.

Classic Sixth Edition (Common)
Warthog
Warthog 1GreenGreen (3)
Creature — Boar (3/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Classic Sixth Edition (Uncommon)
Wild Growth
Wild Growth Green (1)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

Classic Sixth Edition (Common)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Classic Sixth Edition (Common)
Wind Spirit
Wind Spirit 4Blue (5)
Creature — Elemental Spirit (3/2)

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Classic Sixth Edition (Uncommon)
Wooden Sphere
Wooden Sphere 1 (1)
Artifact

Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.

Classic Sixth Edition (Uncommon)
Worldly Tutor
Worldly Tutor Green (1)
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Classic Sixth Edition (Uncommon)
Wrath of God
Wrath of God 2WhiteWhite (4)
Sorcery

Destroy all creatures. They can't be regenerated.

Classic Sixth Edition (Rare)
Wyluli Wolf
Wyluli Wolf 1Green (2)
Creature — Wolf (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Classic Sixth Edition (Rare)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Classic Sixth Edition (Rare)
Zur's Weirding
Zur's Weirding 3Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Classic Sixth Edition (Rare)
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